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3D collider / light particles

This system is an extension to the Target System
1- add Light to particles .
2- control particles.
3- Throw particles on “N” Targets .
4-dynamically arrange Light , mesh or sub emitters to Trigger based on distance , time ,Particle Number or Other.
5- 3D collider  on First particle / or N *colliders on  “N”*particles(Can be arranged dynamically for low system requirements).

Custom made  particles controller

The script is simple, it puts velocity to each  particle  in the direction of the target

Since  particles are child elements of the  particles system and the object can move/rotate with vector3/quaternion

a small script adjust the  velocity To match the target every time , and with extra offset for better effects.

 

Simple Spell Casting Gui  Using NGUI