3D collider / light particles
This system is an extension to the Target System
1- add Light to particles .
2- control particles.
3- Throw particles on “N” Targets .
4-dynamically arrange Light , mesh or sub emitters to Trigger based on distance , time ,Particle Number or Other.
5- 3D collider on First particle / or N *colliders on “N”*particles(Can be arranged dynamically for low system requirements).
Custom made particles controller
The script is simple, it puts velocity to each particle in the direction of the target
Since particles are child elements of the particles system and the object can move/rotate with vector3/quaternion
a small script adjust the velocity To match the target every time , and with extra offset for better effects.
Simple Spell Casting Gui Using NGUI